a keyboard/mouse is, if not essential, strongly recommended (in this documentation we assume that you have one).the files that will be important to us in a general way are those whose extension is ".bat" in priority and ".exe" otherwise.bat" several times successively (launching the game at each edition) in order to complete the different steps necessary for its operation but this has to be done only once, once the game is installed/configured and running, you don't need to touch it anymore last point about the "dosbox.bat" files: you can edit them with basic text editors (like notepad under Windows) inside the game directory (the one suffixed with ".pc") we must place a "dosbox.bat" file this file will allow us to execute the commands necessary to install/configure the game and to launch it when setting up a game, we will generally have to edit the "dosbox.the game directory (the one suffixed with ".pc") is automatically "mounted" as "C:" upon launching from EmulationStation thus, you should keep in mind that your context is limited to the running game directory the rest does not exist for DOSBox.to keep it simple, avoid spaces (" ") or special/emphasized characters in the names as much as possible, it will simplify access.suffix the directory name with ".pc", this allows EmulationStation to locate the directory and list it in the interface.to name your game directories in the "dos" directory, two important rules :.Your game files/folders will be placed in the "dos" directory of the "roms" directory you must not place a zip/rar there but the game files/folders after extraction of a possible archive.becomes WW.EXE (this is just the call to the game executable).The pause command allows you to freeze the screen and easily debug DOS instructions, you can remove it once you have verified that the imgmount command works (don't use pause after calling the game executable or you won't see anything).And DOSBox can be rather strict: no special characters, and sometimes no capital letters. cue files either, so you may have to rename the. A common use is to mount a directory full of dos games as your c drive. Compare this with a mount to read the drive in DOSBox, which would read as: 'imgmount e: d:\test.img -size 512,63,16,142'.-size The Cylinders, Heads and Sectors specification of the drive. In this case it is better to change the file name to something simple anyway The mount command is used to mount directories ad virtual drives in DosBox. For example, to mount a 70MB image as the slave drive device, you would type: 'imgmount 3 d:\test.img -size 512,63,16,142 -fs none' (without the quotes). if the path is longer and if you have several files with the same name). The path used by imgmount is simplified and we have to convert the iso name to a standard DOS name (8 characters maximum with the last two changed to ~1, ~2, ~3 etc.exit is removed because this is handled by DOSBox too.'.' is also positioned by DOSBox on the same directory and by using relative paths, your game will not be hard configured on a directory (you will be able to use it in a different subdirectory or with another distribution).C: is already mounted by DOSBox (in the game directory), we don't need it.
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